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Peugeot_206

Aviva (3D Model)

11 posts in this topic

Peugeot_206    0

Here's progress on my 3D model for the Hot Hatch competition at the Racer.nl forums. Soon, this car will be in the game.

Here's some more shots with the car a bit more squat......as well as some wheels I made.

aab.jpg

aac.jpg

aad.jpg

aae.jpg

aaf.jpg

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Intrepidation    846

Those are tiny wheels...is the rear ones smaller? And that greenhouse is massive.

Interesting to see someone else working with 3D though...what program is it? do you have a render you can show us? Also, can you do a wireframe screenshot? I'd like to see that too.

Edited by Dodgefan

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Peugeot_206    0

Everyone keeps saying the greenhouse is big......I think it's about right, for a Subcompact Honda Fit competitor.

By Comparison:

4810_st0640_037.jpg

Right now I'm working in google sketchup, but this program shown is Blender.

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Your greenhouse looks way taller than that Fit- almost 3/5 of the body height. You're not going to have any room in the doors for the windows to roll down.

I applaud you, though, for being able to make something intelligible in Blender.

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I'm going to take Thumper's advice and not say nothin' at all..

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Intrepidation    846
Your greenhouse looks way taller than that Fit- almost 3/5 of the body height. You're not going to have any room in the doors for the windows to roll down.

I applaud you, though, for being able to make something intelligible in Blender.

Agreed.

Is there a polygon count limit? If not I would suggest adding a few hundred thousand polygons to help it out. Unless this is just the low-polygon model before smoothing...I don't really know how Sketchup works.

You should try to enlarge the wheels and wheel arches as well as raise the greenhouse and lower the roof a bit, and then add some details to better define the greenhouse and pillars.

Just a thought. :)

something.jpg

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Peugeot_206    0

Ok. I see what your gettting at. About the polycount: It's for a game, so yeah, it's low-poly.

(www.racer.nl)

I'm going to keep everyhing below the beltline the same, but the roof height and possibly the wheel wells will be enlarged.

However, I still think most of it is fine for a tippy econobox.

toyota_yaris_liftbacks4spdat_2008_exteri

To illustrate, here's my design with a crude window line drawn in.

akkaa-1.jpg

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Intrepidation    846

screenshot0101.jpg

That's the game? That's some damn impressive models for a free game. Hell, that looks better than many early PS2 games. That's also A LOT of polygons in there.

Makes me want to try it out!

Edited by Dodgefan

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Peugeot_206    0

I took your advice, and altered the preportions a bit. The wheels are larger, and the greenhouse is a lot less tall.

Also, I was able to get most of the normals issues at the front and rear facias resolved. However, the sides need some work.

Boulder.jpg

Bauder.jpg

Baudaer.jpg

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Peugeot_206    0
screenshot0101.jpg

That's the game? That's some damn impressive models for a free game. Hell, that looks better than many early PS2 games. That's also A LOT of polygons in there.

Makes me want to try it out!

Yeah, that's the game.

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